Timeline & Prototype The game will be produced within the industry standard platform unity, which has been highly recommended by many programmers and will allow the game to be deployed on multiple platforms, including iOS, Android, PC, and Apple. With more than 10 years of experience in working in the top levels of the computer gaming industry, our lead programmer has produced many games independently and is highly conversant with Unity, using it as his primary tool is also passionate about the game idea and keen for it to succeed in phase one we will be producing a proof of concept, which will have only the most basic parts of the narrative, it will simply show the eight game worlds. By tapping on each of them. You will encounter a representative from each world, who you can have a brief discourse with that will then lead to an example guided meditation. Once this has been released for testing and feedback. We will begin to proceed to phase two. Here we will integrate the very first chapter of the game that whereby the player character or angel first becomes ejected from its own world, and forced to explore the other territories. We will then release the game as episodic content, allowing our following to increase iteratively, and create a sense of anticipation for each future chapter.